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Games

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AOD

Assimilate Or Die

Assimilate Or Die was a game created for my master's thesis to test ways to get people more interested in prosocial behaviors such as volunteerism and social movements.

Role: Designer

light

Lightmare

Lightmare was a senior game project consisting of Digital Media, Computer Science, and Music Industry students.

Role: Level design, Level asset creation, and promotional materials, including posters, lobby displays, and team logo.

mighty

Mighty Beard

Mighty Beard was an experimental 2D game done as a group of 2. It was meant to make the player use their visual and hearing senses together to defeat the boss.

Role: Sole Artist and Co-coder.

spacecat

Space Cat Vs. Cheese Aliens

SpaceCat VS. The Cheese Aliens is a 2D game where a cat defends Earth from Cheese stealing Aliens in a breakout style environment. It is a webGL Build.

Role: Sole Artist and Coder.

observe

Project Observation

Project Observation was an experimental 3D game that was meant to invoke calm exploration in the player.

Role: 3D Environment Artist (except plants and boat), and Level Designer.

tap

Light Tap

Light Tap is a 2D visual story in a 3D space, where the player must light up the correct lights to complete the story. It was created on a 2-person team, including Angela Buchanan as the coder.

(Links to External WebGL)
Role: Story Artist

exorcist

Exorcist for Hire

Exorcist for Hire was the game worked on for Game Workshop II.

Role: Artist and Main Environment buildings the player would enter and interact with.

exorcist

Sweet Revenge

Sweet Revenge was a 3D game worked on with my Game Workshop I team.

Role: Environment Assets, Concept art, and Logos.

copyright@2023